# Collections

Collections are namespaces that group together the tokenized assets created or owned by a studio or creator. Each collection represents a set of related parent assets that belong to the same project or game and serves as the organizational layer within the Interoperable Asset Store.

A collection can be imported into the protocol if it already exists on-chain, or it can be created directly through the Asset Store by the collection owner. Once imported or created, the collection becomes visible within the protocol and can host parent assets that may later be approved for reuse.

Collections define ownership and permission boundaries. The account that owns the collection controls the parent assets inside it and decides whether other studios may reuse those assets through the proposal and approval process.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://infinity-games.gitbook.io/infinity-games-docs/interoperable-asset-store/key-concepts/collections.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
