# Licensing

Licensing defines the conditions under which a parent asset can be reused in other games through the Interoperable Asset Store. Each parent asset includes a license that sets the rules for reuse, commercial terms, and royalty distribution. These rules are inherited by any child asset that references the parent asset.

The license for a parent asset becomes permanent once a child asset is minted. This ensures that asset owners retain control over how their content is used and that studios integrating the asset operate under stable and transparent conditions.

Licensing is applied on a per asset basis. Different parent assets within the same collection can each have their own licensing terms and royalty settings. Child assets automatically follow these rules whenever they generate value through paid mints or secondary trades.

The current version of the protocol supports standard license properties defined at the asset level. More advanced licensing options will be introduced in future updates.


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