# FAQ

### **Do studios and creators use different accounts?**

Studios and creators have different permissions within the Interoperable Asset Store. Studios can tokenize assets, list them for reuse, submit reuse proposals, mint child assets after approval, and integrate those assets into their games. Creators can tokenize and list their own assets, review and approve reuse proposals, and earn royalties, but they cannot submit reuse proposals or mint child assets because they do not operate games that can integrate reused assets.

### **Can a creator integrate assets from another game?**

No. Only studios can integrate assets and mint child assets, since integration requires a working game environment.

### **Can child assets be listed for reuse?**

No. Only parent assets can be listed for reuse. Child assets represent approved reuse inside a specific game and cannot be reused again.

### **Do all collections appear on Prometheus?**

Collections appear on Prometheus only if they interact with the Interoperable Asset Store. This includes collections that register parent assets for reuse or collections that reuse external assets by minting child assets.

### **Can studios modify royalty percentages after integration?**

No. Once a child asset is minted, royalty rules inherited from the parent asset are permanent.

### **Can a studio submit a reuse proposal using a collection that is not compatible?**

No. Reuse proposals can only be submitted from collections that correctly implement the [AbstractGamingStudioAsset](https://www.npmjs.com/package/@infinity-ecosystem/asset-integration-standard) standard. Non-compatible collections will not be selectable in the proposal flow.

### **Why do external collections need to be upgraded?**

They must inherit the protocol standard that enforces parent–child linkage, royalty routing, and validation. Without this upgrade, the protocol cannot guarantee correct behavior and will not allow reuse proposals.

### **Where are asset files stored?**

Asset files are encrypted and stored on IPFS. Decryption is only possible by the wallet of the studio whose proposal has been approved.


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